About this book
Offering a fresh understanding of the learning potential of youth videogaming in public libraries, and delving into research-based accounts which showcase feedback mechanisms that nurture meaningful learning, Abrams and Gerber equip readers to re-envision library programming that specifically features youth videogame play.
The free reading network
Track every book you read
PageSwipe is the free, connected library where readers scan, shelve, review, and start book clubs. Add this book to your shelf in seconds.
Get PageSwipe free